"Soft selection" technique?
Hello, all, newbie owner and user here.
While my seven year old and I were playing tonight in Cheetah, I noticed that there is (as yet) apparently no such thing as "soft selection." That is, selecting say a single vertex point and then having the effect you're doing (moving it in the Y axis for example) apply decreasingly to the various vertex points around it.
How would one, for example, go about creating a simple rounded hill without it? This is a one step thing in Silo and the upcoming Hexagon.
Thanks, David & Cal.
Hello, all, newbie owner and user here.
While my seven year old and I were playing tonight in Cheetah, I noticed that there is (as yet) apparently no such thing as "soft selection." That is, selecting say a single vertex point and then having the effect you're doing (moving it in the Y axis for example) apply decreasingly to the various vertex points around it.
How would one, for example, go about creating a simple rounded hill without it? This is a one step thing in Silo and the upcoming Hexagon.
Thanks, David & Cal.