Spline path animations
Greetings,
Just started with Cheetah and have already enjoied the perfect mix of tools for my purposes - and get the idea that Martin is a fairly good chap.
Our company designs and manufactures amusement park rides; specifically what are known as "dark rides" www.simtechinnovations.com This would be your typical Disney like ride wherin you get into a vehicle and are transported through a thememd environment.
What I would like to do is layout the rides and animate vehicles traveling through the scenes. I thought the best way to do this would be to use a spline as the ride path and then apply several modeled objects as "vehicles" to the path and choreograph their motions, including rotations of the vehicles to align the "passengers" line of sight to the left and right of the path...
Though I have foud it pretty nice going learning the program so far, I can't locate any step by step instructions to apply objects to the splines and then define the motion sequences.
Your assistance would be appreciated.
Frank
Greetings,
Just started with Cheetah and have already enjoied the perfect mix of tools for my purposes - and get the idea that Martin is a fairly good chap.
Our company designs and manufactures amusement park rides; specifically what are known as "dark rides" www.simtechinnovations.com This would be your typical Disney like ride wherin you get into a vehicle and are transported through a thememd environment.
What I would like to do is layout the rides and animate vehicles traveling through the scenes. I thought the best way to do this would be to use a spline as the ride path and then apply several modeled objects as "vehicles" to the path and choreograph their motions, including rotations of the vehicles to align the "passengers" line of sight to the left and right of the path...
Though I have foud it pretty nice going learning the program so far, I can't locate any step by step instructions to apply objects to the splines and then define the motion sequences.
Your assistance would be appreciated.
Frank