Conyard
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Multiple Embeded Refractive Materials?
I was attempting to model a Galileo Thermometer and noticed if I created the multiple materials to simulate the glass and liquid, cheetah is not able to render properly.
For example I modeled the glass for the thermometer body, then I modeled the liquid inside, then I modeled a glass ball inside the liquid, then I modeled a red liquid inside of the glass ball... I assigned the glass and liquid materials to each of the embedded objects. This gives four levels of imbedded refractive materials. If I render the scene, cheetah only seems to handle a depth of two refractive materials and then just renders the rest out as black... Is this a common limitation of the rendering engine that cheetah uses or am I missing something?
BTW I tried rendering with lights, hrdi, and emissive materials to no avail.

I was attempting to model a Galileo Thermometer and noticed if I created the multiple materials to simulate the glass and liquid, cheetah is not able to render properly.
For example I modeled the glass for the thermometer body, then I modeled the liquid inside, then I modeled a glass ball inside the liquid, then I modeled a red liquid inside of the glass ball... I assigned the glass and liquid materials to each of the embedded objects. This gives four levels of imbedded refractive materials. If I render the scene, cheetah only seems to handle a depth of two refractive materials and then just renders the rest out as black... Is this a common limitation of the rendering engine that cheetah uses or am I missing something?
BTW I tried rendering with lights, hrdi, and emissive materials to no avail.

