Importing SVG and converting points/lines to 3d objects
Hi,
I'm new to cheetah but so far i'm impressed with the ease of use. I'm having a little trouble understanding how best to accomplish the following.
I have SVG file of a graph (sample attached) and I want to import it and then have the lines converted to tubes/cylinders and the nodes converted to disks.
Since the lines are imported as bezier splines, is there a way to take an instance of an object and then do a copy parameterized instance to splines? If so any pointers would be appreciated. (Basically hoping I don't have to manually extrude each spline/line and add the points.
Thanks,
IB
Hi,
I'm new to cheetah but so far i'm impressed with the ease of use. I'm having a little trouble understanding how best to accomplish the following.
I have SVG file of a graph (sample attached) and I want to import it and then have the lines converted to tubes/cylinders and the nodes converted to disks.
Since the lines are imported as bezier splines, is there a way to take an instance of an object and then do a copy parameterized instance to splines? If so any pointers would be appreciated. (Basically hoping I don't have to manually extrude each spline/line and add the points.
Thanks,
IB