MDD Exporter.js / MDD Baker.js

Ok - I more or less figured this out - Baker.js is used to IMPORT the MDD file. Not completely performing as expected though in that the original morphs re-imported into Cheetah do not perform the same animation.

For instance: A ball that is morphed over time to have a few spikes coming out of it (done with Magnet tool and a Morph tag).

This animation exports perfectly to Blender using MDD Exporter.js.

But if I use that same exported MDD file back on the ball in Cheetah (attaching an empty morph tag to "catch" the imported morphs) then what happens is that the ball scales instead of having the spikes come out of it (or it will scale while the spikes shoot out of it).
 
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