Modelling For The Rest Of Us (Part 1)
Hi guys,
A long time ago, I toyed with the idea of writing a short(ish) series of tutorials alongside the ones that are currently included with Cheetah3D, with the purpose of taking the reader through some of the less-used but more-important parts of the modeller and renderer. The project even reach the point where I asked Martin if he'd be interested in posting them on his site, but eventually foundered under a rapidly growing load of schoolwork on my part.
Well, fast-forward to today. As part of my ongoing attempts to build up a writing portfolio, and boredom over the last few weeks, the project has been revived. Part one of my six-part series (probably six parts, depending on what I forgot when I wrote the roadmap ), "Modelling For The Rest Of Us", was recently posted at MacTeens.com, if anybody is interested in taking a look at it.
Now, I'm posting this here for two reasons:
1. I thought that somebody might learn something from it (hopefully).
2. To get a few more people into Cheetah3D - it's easily the nicest modelling software I've ever come across, so hopefully some of the readers there will think so too.
3. More importantly, though, I wanted some feedback on it from other experienced users of Cheetah3D - what do you think of this tutorial, and how can I improve in future installments? I'd be particularly interested in your comments on my writing style, technical accuracy, how well I explain how to do things, and anything else that needs attention.
The series will be running along the following topics:
1. Introduction to Basic Modelling
2. Advanced Modelling: Meshes, Polygon Tools, Perspective Control (EDIT: Oh, and Splines)
3. Useful Techniques: Cover/Transform, Subdivisions, Symmetry
4. Materials: Shaders, Texturing and UV Mapping
5. Advanced Rendering Techniques: Radiosity, HDRI, Antialiasing
6. Animation: F-Curves and Keyframes
But of course I'd be happy to alter this list, if you think it would improve the series as a whole.
Thanks, guys. I hope you like it.
Hi guys,
A long time ago, I toyed with the idea of writing a short(ish) series of tutorials alongside the ones that are currently included with Cheetah3D, with the purpose of taking the reader through some of the less-used but more-important parts of the modeller and renderer. The project even reach the point where I asked Martin if he'd be interested in posting them on his site, but eventually foundered under a rapidly growing load of schoolwork on my part.
Well, fast-forward to today. As part of my ongoing attempts to build up a writing portfolio, and boredom over the last few weeks, the project has been revived. Part one of my six-part series (probably six parts, depending on what I forgot when I wrote the roadmap ), "Modelling For The Rest Of Us", was recently posted at MacTeens.com, if anybody is interested in taking a look at it.
Now, I'm posting this here for two reasons:
1. I thought that somebody might learn something from it (hopefully).
2. To get a few more people into Cheetah3D - it's easily the nicest modelling software I've ever come across, so hopefully some of the readers there will think so too.
3. More importantly, though, I wanted some feedback on it from other experienced users of Cheetah3D - what do you think of this tutorial, and how can I improve in future installments? I'd be particularly interested in your comments on my writing style, technical accuracy, how well I explain how to do things, and anything else that needs attention.
The series will be running along the following topics:
1. Introduction to Basic Modelling
2. Advanced Modelling: Meshes, Polygon Tools, Perspective Control (EDIT: Oh, and Splines)
3. Useful Techniques: Cover/Transform, Subdivisions, Symmetry
4. Materials: Shaders, Texturing and UV Mapping
5. Advanced Rendering Techniques: Radiosity, HDRI, Antialiasing
6. Animation: F-Curves and Keyframes
But of course I'd be happy to alter this list, if you think it would improve the series as a whole.
Thanks, guys. I hope you like it.
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