A small tutorial on how to create different materials would nice. From metallic looking to glassy looking. Maybe someone on this forum can make it. And maybe when it's good enough they included it with the tutorials that come with Cheetah :wink: .
Here is a quick one I set up. I'll send the file to anyone that wants to look at the settings. Its about 5mgs though with the probe, but if your email box can handle it, I'll send it.
Below are the settings for the chrome ball and one pool ball.
One thing. Make sure you have the light that is associated with the camera turned off. I have forgotten this many times and spent a few minutes trying to figure out why everything looked odd. Click your camera icon, scroll down to render and unclick "camera light". When you add a camera it automatically comes with a light.
But I still can't get it as good as you. I might be just a newbie but just wondering after looking at the graphics you posted. Is there a neater, better, simpler way to perhaps describe what you have done.
A geek might like an XML file but I was wondering if the program could perhaps show you what things are adjusted 'from the norm'
I'm mainly having issues with wrapping my square graphic on the ball
it stretches the '8' out. Not sure why.
used the media that is available here. http://www.worldforge.org/media/documents/docs3d/tutorials/lights_reflected
Tips or better jpgs would be appreciated.
I gather we should compile these into a tutorial. Maybe exercise 4 with some really simple stuff first.