Martin
Moderator
- Messages
- 9,479
Cheetah3D 5.5 Beta 1 (with particle system)
Hi,
I'm proud to finally release the first beta version of Cheetah3D 5.5. Although it isn't feature complete yet it should be quite usable already. I will write the documentation of the particles system during the beta test so for the first there are just some example files which show how the particle system works.
http://cheetah3d.com/download/Cheetah3D5.5b1.zip
Since this is beta software please don't use it for important work or data.
Here is a list of the new features and the bug fixes of version 5.5.
I hope you like it.
Kind regards
Martin
P.S. Cheetah3D 5.5 will be a free update for all registered 5.x users.
Hi,
I'm proud to finally release the first beta version of Cheetah3D 5.5. Although it isn't feature complete yet it should be quite usable already. I will write the documentation of the particles system during the beta test so for the first there are just some example files which show how the particle system works.
http://cheetah3d.com/download/Cheetah3D5.5b1.zip
Since this is beta software please don't use it for important work or data.
Here is a list of the new features and the bug fixes of version 5.5.
Code:
-added particle/instancing system
-various particle system types
-particle emitter (omni, rect, disc, mesh and spline emitters)
-particle array
-particle spline
-particle mesh (point, edge, polygon, surface and volume distribution)
-various particle effectors
-dynamic effectors (forces)
-attraction
-drag
-delfection
-gravitaion
-radial
-turbulence
-wind
-state effectors
-orientation
-particles are instanced to save memory
-partcile state node for creating per instance materials
-particle tag to initalize each particle individually
-multiple particles types in each particle system allowed
-many new icons by Frank
-added material preview to material menu
-added many new predefined materials (donated by archie)
-added support for normal mapping
-added Blueprint object to "Object" menu
-added Stair object to "Object" menu
-added "auto" camera light mode
-camera light turns off when there is a light source in the scene or if there is a Radiosity + HDRI Tag
-added Base::scriptPath() function call to Javascript API (returns the path of the script)
-improved joint tool
-added auto-highlighting
-joint hierarchy is expanded by default
-removed context menu from pose tag
-improved turbulence function
-improved split tool (deletes polygon selection)
-integer parameters are now interpolated in F-Curves
-localized object names in object browser
-objects get selected when they are collaps in the object browser
-fixed .jas file loading bug
-fixed some german localization typos
-fixed subdivide bug of second UV set
-fixed bump mapping bug in membrane shader
-fixed crashing bugs in booleans object
-fixed object copy&paste bug
-fixed material selection bug (didn't update timeline)
-fixed bug with material "takes"
-fixed texture tiling bug
-fixed bug when rendering reflectiv objects on bright surfaces
-fixed ESC delete bug
-fixed endianes bug in "File" Javascript class
-fixed crashing bug in rendere caused by NaN-vertices
-fixed bug in joint tool
-fixed pivot point bug in FBX loader
-fixed shadow bug in distant light
-fixed wrongly defined UVPINNED and CREASE constants in Javascript API
-fixed bug in camera navigation icons (jump)
-fixed bug in sweep tool when deleting a spline
-fixed FBX export bug (messed up rotation)
I hope you like it.
Kind regards
Martin
P.S. Cheetah3D 5.5 will be a free update for all registered 5.x users.
Last edited: