Texture sample.

Texture sample.

hi, all.

i post texturing sample image and file.

this scene is not rendered properly with version.3.5+, please check new one in this thread.


tg_jp, Hiroto.
 

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  • ch_20060323_textureTest_s.jpg
    ch_20060323_textureTest_s.jpg
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  • texture_sample.zip
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Last edited:
WOW:eek: :eek: :eek: They look great!!! Thanks a lot. Maybe it's a good idea to open a "share your texture" thread?

Regards,

Peter
 
little more explanation.

thanks for comments.

I forgot some explanation for the image.

from the left, color texture, specular texture, bump texture, reflection texture, transparent texture, and Displacement Modifier.

boxes have white and black lines texture image, and others have rainbow color lines image.
some values are regulated. please check its with sample file.

regards.

tg_jp

> hi, peer
yes, we need some material libraries for share.
 
hello tg_jp,
Do I need to map something on the dome for light?
Thanks,
dp
 

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  • oops.jpg
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hello.

thanks for testing this. you are right. it was made with verison.3.1, so it is not work with version.3.5 as you said.

I post new one for verison.3.5. I changed some parameters, remove Dome object, add HDRI tag with gradient EXR file.

tg_jp, Hiroto.
 

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  • ch_200611123_ts.jpg
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  • texture_sample_20061123.zip
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Thanks Hiroto,
The process:
1. Opened Cheetah3D
2. Created a smart folder
3. Loaded texture_sample.jas for the Properties window of the smart folder
4. Re-positioned the camera
5. Render

Question: is the reflection texture right? Or did this change with the EXR file?

Thanks for your help.

dp
 

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  • texture02.jpg
    texture02.jpg
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Yes, you missed the HDRI-tag. Load the EXR-file and you should get a nice rendering as Hiroto´s.

With kindest regards
Frank

Frank,
I made the mistake of rendering from the wrong camera. The EXR file was in the right place. This was my first time importing a file via the smart folder. Yes, it turned out!
Thanks for your patience,
dp
 
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