Mies, Barcelona and Zen. (minimalist interior WIP)
Hi all!
I finally found some time to model one of my fav piece of furniture of the XX century and although it's not finished yet I think it's time to share this WIP to get some useful suggestions and comments...
I built a simple scene around the lounge chair and stool and here I'm posting a couple of test renders with different material and radiosity settings (they're both still noisy 'cause I didn't raise radiosity samples). I found this scene is very sensitive to minor changes in radiosity settings. Current lighting setup is an HDRI (fill/general light), a distant point light with 8 samples (sun) and a very low area light inside the wardrobe (just to enhance frosted glass panels' appearance). Radiosity between 1.1 and 1.2.
Furniture modeled in Silo (mostly), Scene and all the rest in Cheetah. No post work.
Note that I used real world sizes (1 C3D unit = 1m) but the window is intentionally lower than a normal one (from .3 to 1.2 m), while the room is 2.5m high (the ceiling is just out of the frame...). On the chair cushion there are some artifacts, depending on low resolution and reflection (i think).
Thanks for watching...
Alessandro
some credits:
free HDRI by Tyrone Marshall
Bamboos are free .fbx from Turbosquid;
Cherry Tree is a (modified) Xfrog plant, exported from Bryce (oh yeah, with 7beta i can finally export objects from Bryce :smile: );
Rug made with Hiroto's hair script;
Leather texture is a (modified) procedural by archie;
Wood texturers are (modified) free samples from arroway-textures.com;
free Concrete texture from CGtextures.com;
Rug hair yarn textures made with Pixelmator from free stock photos;
...
Hi all!
I finally found some time to model one of my fav piece of furniture of the XX century and although it's not finished yet I think it's time to share this WIP to get some useful suggestions and comments...
I built a simple scene around the lounge chair and stool and here I'm posting a couple of test renders with different material and radiosity settings (they're both still noisy 'cause I didn't raise radiosity samples). I found this scene is very sensitive to minor changes in radiosity settings. Current lighting setup is an HDRI (fill/general light), a distant point light with 8 samples (sun) and a very low area light inside the wardrobe (just to enhance frosted glass panels' appearance). Radiosity between 1.1 and 1.2.
Furniture modeled in Silo (mostly), Scene and all the rest in Cheetah. No post work.
Note that I used real world sizes (1 C3D unit = 1m) but the window is intentionally lower than a normal one (from .3 to 1.2 m), while the room is 2.5m high (the ceiling is just out of the frame...). On the chair cushion there are some artifacts, depending on low resolution and reflection (i think).
Thanks for watching...
Alessandro
some credits:
free HDRI by Tyrone Marshall
Bamboos are free .fbx from Turbosquid;
Cherry Tree is a (modified) Xfrog plant, exported from Bryce (oh yeah, with 7beta i can finally export objects from Bryce :smile: );
Rug made with Hiroto's hair script;
Leather texture is a (modified) procedural by archie;
Wood texturers are (modified) free samples from arroway-textures.com;
free Concrete texture from CGtextures.com;
Rug hair yarn textures made with Pixelmator from free stock photos;
...