How to model a street?

How to model a street?

Hello all together
I want to make a street for my game. It should be curvy and the edges should be rounded. I'm a beginner. Sorry for my bad English im from Liechtenstein and I'm only 14 years old :cool:. I hope you understand!
Kind regards
Ennio
 
Hi and welcome.
You can try the sweep creator on this.

Cheers
Frank
 

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Hello all together
I want to make a street for my game. It should be curvy and the edges should be rounded. I'm a beginner. Sorry for my bad English im from Liechtenstein and I'm only 14 years old :cool:. I hope you understand!
Kind regards
Ennio

And another tip from Frank here ... :wink:
 
Okay now I have a street... but how can i texture the middlestripe? The rest of the street is already textured.
Cheers
Ennio
 
Hi.
So here at least are two possibilities to map those editable street meshes.
One has a fully colored texture map, UV scaled and positioned.
The other has a diffuse color (could be from an image) and an inverted alpha PNG for the stripes.
Think there are lot of settings you can wrap your brain around.;)

Cheers
Frank
 

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Another technique I discovered recently was having the centrelines as actual geometry, square polygons pure white,offset from the road surface.

so you could color them without needing a texture as such, and you can drop the road texture resolution ridiculously low (think iPhone etc) and the white lines dont get blurry, they stay sharp.

HTH
AC

ps I made a streets kit for Unity too:
http://forum.unity3d.com/viewtopic.php?t=27255&highlight=ezystreets
 
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