Model a Game Character
C3D 5.1 is coming out sometime soon with improved animation tools, so now might be a good time to create some game characters (so you have something to try the improved animation tools on).
Any game targeting the iPhone will need to aim for sub 10k triangle counts (for everything) which means probably under 1k triangles for a character (fewer if you want more figures on-screen). You may also want to consider skeleton complexity, since this is actually a factor for iPhone games.
If you're trying for a "next-gen" game, the sky is really the limit (10k+ meshes are certainly not out of the question). Current generation games seem to aim for 3-5k meshes.
C3D 5.1 is coming out sometime soon with improved animation tools, so now might be a good time to create some game characters (so you have something to try the improved animation tools on).
Any game targeting the iPhone will need to aim for sub 10k triangle counts (for everything) which means probably under 1k triangles for a character (fewer if you want more figures on-screen). You may also want to consider skeleton complexity, since this is actually a factor for iPhone games.
If you're trying for a "next-gen" game, the sky is really the limit (10k+ meshes are certainly not out of the question). Current generation games seem to aim for 3-5k meshes.