Decorated pig

Just playing around, don't know what I'm doing but it's fun.
 

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Looks delicious!! The catch for me is that the download has the material and includes 2 nodes that refer to an image (chocolate_ texture.png) that is not included - that image is connected to the roughness and the bumpmap.
However, I did some testing with various images I have in my texture library and I found that adding different HDRI lights and sampling the texture settings produced delicious, satiny-looking variations.
== Cheetah Render ; entrance hall HDRI ; black_and_white_fabric_01_height.png
== NOTE: the chocolate is created using an IsoSurface creator, thus the material properties render a bit differently than normal objects.
== the texture I used as the image node is black_and_white_fabric_01_height.png from the 50 PBR textures, royalty free
in the post by joel ruiz c https://www.cheetah3d.com/forum/index.php?threads/13462/post-117720

image.png

chocolateUmbrellaGold.jpg
textureDMapGray3.jpg
 
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Looks delicious!! The catch for me is that the download has the material and includes 2 nodes that refer to an image (chocolate_ texture.png) that is not included - that image is connected to the roughness and the bumpmap.

@jimAult, looks good!
I've now attached the missing texture file in my post above. It's a simple 'cloud' texture created in Photoshop. As you figured out, the texture is just to break up the surface. Of course, melted chocolate will be smooth.
 
Animated Midas Pig.

A single Material that uses a time-driven mask.

MidasPig_2.jpg

The animated texture is currently built to run over a length of 5 seconds.
MidasPig_0.jpgMidasPig_1.jpgMidasPig_2.jpgMidasPig_3.jpgMidasPig_4.jpg

(I tried to upload both an animated gif and a mov file, but couldn't get the forum to take them. YouTube link )

Update: I figured out how to embed YouTube videos:



MidasPicMat.jpg

This Material uses the Fractal Texture. I have created two other videos using the Turbulence Texture, and the Voronoi Texture.
 

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Animated Midas Pig.

A single Material that uses a time-driven mask.

View attachment 36380
The animated texture is currently built to run over a length of 5 seconds.
View attachment 36381View attachment 36382View attachment 36380View attachment 36383View attachment 36384

(I tried to upload both an animated gif and a mov file, but couldn't get the forum to take them. YouTube link )

View attachment 36386

This Material uses the Fractal Texture. I have created two other videos using the Turbulence Texture, and the Voronoi Texture.


Thank you for posting the shader tree . Its fun to learn from it ! ^^
 
Thanks. For the past few weeks, I've been making a deep dive into explaining how I work with Materials in this thread. I haven't gotten to animation yet, but my next topic is about how to use certain nodes for live feedback while you're working in the Material Editor.
 
There has been a Ghost Pig before, but this is a dramatically different technique, using the State Node's I-N value (which is based upon how directly a Normal from the surface strikes the camera lens).
Ghost Pig.jpg
 

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