Good feedback, thank you. I've been trying to make everything as visual as possible since the target audience is artists, right? Tha said, I am also trying to explain the math underpinning everything because knowing how it all works under the hood is incredibly important.
FWIW I think the node based approach used in C3D and mental mill is derived from many earlier products (e.g. shake).
I'll use these explanations as a starting point and try to illustrate how every node is used (if I can figure it out myself ;-) ). As I write the docs I'm finding some bugs too
FWIW I think the node based approach used in C3D and mental mill is derived from many earlier products (e.g. shake).
I'll use these explanations as a starting point and try to illustrate how every node is used (if I can figure it out myself ;-) ). As I write the docs I'm finding some bugs too
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