//delete this Line 149.
core.addIndexPolygon(basePolySize, IndexPolygon, UVs);
//and add these lines after deleted line.
var uv_list = new Array;
var uv_len = UVs.length;
for (var i_uv = 0;i_uv < uv_len;i_uv++) {
uv_list[i_uv] = new Vec2D(UVs[i_uv].u, UVs[i_uv].v);
}
core.addIndexPolygon(basePolySize, IndexPolygon, uv_list);
script for Explosion effect
tg_jp
Hi Hiroto.
Do you have something like this but actually splits an object into all of its polygons? In other words, I have an object made up of 320 polygons, and I'd like to recreate it as 320 separate objects of 1 poly each. I don't need to animate it in Cheetah (so I realize it's very different in that regard).
Thanks for considering
-Chris G
I sure would love something like this. It would take me 10 times as long to hack your script then it would take for you could put it together, probably.