tracing rays
another task:
is there a way to cast rays and get intersection or hit status with objects?
In cinema there is a dedicated function, as well in unity (for obvious reason).
is there anything similar in cheetah? a workaround?
thanks
G.
PS I would like to be able to measure the number of rays that are blocked by one object while I am modelling it. Imagine you are trying to design a shape fora louver system and want to check if you can see or not sunlight...
more for fun than fro real but still interesting exercise.
another task:
is there a way to cast rays and get intersection or hit status with objects?
In cinema there is a dedicated function, as well in unity (for obvious reason).
is there anything similar in cheetah? a workaround?
thanks
G.
PS I would like to be able to measure the number of rays that are blocked by one object while I am modelling it. Imagine you are trying to design a shape fora louver system and want to check if you can see or not sunlight...
more for fun than fro real but still interesting exercise.