Problem to render a sphere

Problem to render a sphere

Hi everybody,

I was just trying to render a smoothed ball with 2 point lights (shadow type: raytraced) and I have always those nasty squares on the ball (they disappear as soon as I turn shadow type to 'none' for the two points light).

Could you explain me why I have those squares and how I can remove them ?
 

Attachments

  • test_900.jpg
    test_900.jpg
    46 KB · Views: 568
Drag a subdivision onto it for that 'superfine' look.
 

Attachments

  • sphere_143.jpg
    sphere_143.jpg
    38 KB · Views: 562
Ok, It looks better with your solutions!

Thanks for the answer. You're pretty fast!

But I don't understand why I can see those polygons as soon as I activate the point light shading. I thought that smoothing the ball was enought to blur those polygons :?
 
You need a lot of polygons to properly smooth something that curves like a sphere. For flatter surfaces, though, you need much fewer, and smoothing will be much more effective.
 
Back
Top