Textures Keep Tiling

Textures Keep Tiling

How do I get an imported texture to NOT tile on a flat object? I'm trying to make a tablecloth but it keeps wanting to tile on every polygon (or whatever), and I can't find in the manual anything to prevent this? Any help?

Also, how do I make the shadows in the scene softer? They have a hard edge to them and I'd rather them have a soft or degraded edge. Thanks.
 
Hi,
if you want to apply a texture just to a few polygons you can follow the small example in the documentation of the "UV Tag".

To create soft shadows you have to use the area light. Since point or spot lights don't create soft shadows. But I plan to add softshadows also to spot and point lights.

By,
Martin
 
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