Wish: Disable antialiasing for filtered textures
Hi!
I've realized that my C3D renderings are wasting a lot of time in the antialiasing phase because some noisy textures which have been already filtered, are being antialiased again (almost the 100% of the surface becomes "red", ie: candidate for antialiasing). The quality enhancement is unnoticeable because filtering did a good job already.
So, I'd like to have an antialiasing algorithm that decides to antialias a pixel only when its color delta comes from lighting or from geometric discontinuity, but not when it comes from a texture.
Hi!
I've realized that my C3D renderings are wasting a lot of time in the antialiasing phase because some noisy textures which have been already filtered, are being antialiased again (almost the 100% of the surface becomes "red", ie: candidate for antialiasing). The quality enhancement is unnoticeable because filtering did a good job already.
So, I'd like to have an antialiasing algorithm that decides to antialias a pixel only when its color delta comes from lighting or from geometric discontinuity, but not when it comes from a texture.