NCarter
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How to make texture alpha visible in the editor?
I'm using C3D to make models and scenes for games, and I tend to use a lot of quads with partly transparent textures. My game Yoink shows the kind of visuals I'm trying to achieve - a kind of cardboard cutout effect with billboards.
With this in mind, is there any way I can make the alpha channel of a material's texture take effect in the editor as well as when rendered? As far as I can tell, textures with alpha channels always appear opaque in the editor. Am I doing something wrong, or is it just not possible?
I'm using C3D to make models and scenes for games, and I tend to use a lot of quads with partly transparent textures. My game Yoink shows the kind of visuals I'm trying to achieve - a kind of cardboard cutout effect with billboards.
With this in mind, is there any way I can make the alpha channel of a material's texture take effect in the editor as well as when rendered? As far as I can tell, textures with alpha channels always appear opaque in the editor. Am I doing something wrong, or is it just not possible?