"RPC", HDRI, shadows, reflexion & transparency

peer said:
Jake : a supermat :color rgb 74,91,107, plastic shine strength 100, reflection 0.2, the rest is default. I could do transparency but I have to model some interior walls etc. There's nothing behind it now, so you would see the sky.

Francois : The HDRI intensity is 0.002 with clamp 2, Radiosity (no ambient oc) intensity 1.5 and 1000 samples.
Offcourse there should be more details in the ground plane etc. I will work on that then! :D

I don't know why, but if I turn on fresnel, my reflections dissapear completely. Anybody know why?

Thanks for the response!

I would try changing it to metal and give them a bit of transparency. I don't think a lack of walls will bother anyone and it will darken your windows a bit will still reflecting your sky.
 
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