Visual feedback/direct manipulation for IK constraints
I find it almost impossible to figure out how to set up IK constraints.
Just knowing which of "heading", "pitch", and "bank" went with a given axis (color coding) would be helpful (calling them x, y, z Euler or alpha, beta, gamma might help) but better yet having some ability to drag sliders in the 3d view would rock.
Where do heading, pitch, bank come from? Roll, pitch, yaw are the standard for most aviation options (which would be bank, pitch, heading), but it depends on whether your axes have Z going vertical or "into the screen", etc.
On the whole, directly relating rotations to axes seems more intuitive to me.
I find it almost impossible to figure out how to set up IK constraints.
Just knowing which of "heading", "pitch", and "bank" went with a given axis (color coding) would be helpful (calling them x, y, z Euler or alpha, beta, gamma might help) but better yet having some ability to drag sliders in the 3d view would rock.
Where do heading, pitch, bank come from? Roll, pitch, yaw are the standard for most aviation options (which would be bank, pitch, heading), but it depends on whether your axes have Z going vertical or "into the screen", etc.
On the whole, directly relating rotations to axes seems more intuitive to me.