Thanks all. I found the second vertical capsule appeared if I moved it down by any amount, so I just did it by 0.01 and all was okay.
I notice in frank's examples (and thank you for going to that trouble) that the boolean has been added as a child to one of the capsules. Does this imply that simply adding more than two child objects to a boolean is incorrect? If I take the Boolean out of the parent capsule it isn't visible at all — which again makes no sense to me. The example also makes me wonder what the point of an addition boolean is, if I can just make objects children of other objects and achieve the same result without the problems of disappearing boolean elements?
It does feel quite counterintuitive that I cannot simply drag default polygon objects into a boolean and it perform the set function of subtraction / addition / intersection. This did work in DKBTrace (showing my age there!!!).
Hello,
Frank’s comment demonstrates the observation that you have made the boolean addition process more problematic by using a capsule, rather than a cylinder for the horizontal piece. The minor tweak you found necessary to perform in order to get the pieces to show properly was made necessary by the presence of a fair amount of surface of the ends of the two vertical capsules that occupy the same space as the horizontal capsule ends.
Frank demonstrated that by using a cylinder of 10 units shorter in place of the horizontal capsule, the problematic geometry does not exist.
Thinking about how an object might be fabricated and then used in reality is helpful, if not best, when working with 3D modeling.
Both Frank and Helmut’s comments are based on that foundational tidbit.
Frank’s real-word example would be fabricating your desired object from three pieces of tubing or rod.
Helmut’s suggestion was to use the real-world example of bending a single piece of tubing or rod.
One would choose between those two fabrication techniques based on the intended use of the object as well as the mastery of available tools.
IF you are wanting the object you are trying to make, to be a single piece of geometry that looks like it was fabricated by cutting and welding tubing or rod, then using a boolean might be a reasonable way to start.
IF you are trying to make a single piece of geometry that looks like bent tubing or rod, then bending it might be best.
IF you are simply wanting the three pieces you have created to _look_ like they are one object, and you don’t need them to be a single piece of geometry, that is where you could make the two vertical capsules children of the horizontal piece and not bother with creating a single piece of geometry at all. Not really different than the example file you posted except that moving the parent would also move the children.
The current boolean tools do a pretty good job of adding, subtracting, and intersecting objects. Simply. Where any boolean tool is going to have a problem is trying to work with objects that have surfaces that occupy the same space.
Hope this helps.
Cheers,
gsb