The scale values of the Bumpmap Turbulence Node are 0.1, 2.0 and 3.0.I´m under the impression that you need equal values at the Turbulence node - otherwise it will only have a proper bumpmap along X-axis.
I understand what you're saying but it doesn't have the same look as my example.Your values on a standard box:
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Equal numbers (at scale X,Y,Z=1,5):
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Sure - I know - but as it is it won´t work for a carpet on a floor - just as tapestry.As you can see the look is totally different.
Provided ZooHead´s cats and dogs have a driving licence for the day!Love it BTW and the title of course.
Make sure the small value is at Y-axis:I could not get the State Node to work for me, so I used my original material
I just got it. car pet day.Provided ZooHead´s cats and dogs have a driving licence for the day!
Oh, that's funny. I have a car pet too. I let it drive on your carpet. That didn't go so well. The duck says it's not her fault, she has a driving licence. Maybe it's the scale values?I just got it. car pet day.
I was thinking that "scale" was why I can't get the results Frank was getting.Oh, that's funny. I have a car pet too. I let it drive on your carpet. That didn't go so well. The duck says it's not her fault, she has a driving licence. Maybe it's the scale values?
And ZooHead, please vacuum the carpet next time before you upload it.
Have a happy car-pet day!
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