Procedural Carpet

I just came up with a procedural carpet material.
Lighting position is important here for the bumpmap to work.


Carpet Diem.jpg


Carpet Diem Nodes.jpg
 

Attachments

  • Carpet.c3dmat.zip
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I´m under the impression that you need equal values at the Turbulence node - otherwise it will only have a proper bumpmap along X-axis.
 
Here's the results of each setting of 1.5, 1. and .1 as compared to the original.
As you can see the look is totally different.


0.1 Carpet test.jpg
1 Carpet test.jpg
1.5 Carpet test.jpg

Original Carpet test.jpg
 
I did realize the scale values needed to be changed from wall to floor position.

Nice move adding the State Node to the Turbulence
Position Channel, I'll have to play with that later today.
 
I could not get the State Node to work for me, so I used my original material
to render an image, and I used said image for a new image based material.

Cubic mapping on a rounded edge cube:

Image Based Carpet.jpg
 
:LOL: I just got it. car pet day.
Oh, that's funny. I have a car pet too. I let it drive on your carpet. That didn't go so well. The duck says it's not her fault, she has a driving licence. Maybe it's the scale values? ;)
And ZooHead, please vacuum the carpet next time before you upload it.

Have a happy car-pet day!

car_pet.gif
 
Oh, that's funny. I have a car pet too. I let it drive on your carpet. That didn't go so well. The duck says it's not her fault, she has a driving licence. Maybe it's the scale values? ;)
And ZooHead, please vacuum the carpet next time before you upload it.

Have a happy car-pet day!

View attachment 39106
I was thinking that "scale" was why I can't get the results Frank was getting. :unsure:(y)
 
I'm often flying blind with nodes.
Lucily you can't blow a fuse or start a fire plugging in nodes, so I just have fun with it.
 
Oh wow, those look great! This will come in very useful for some of the architectural renders I have to do.
 
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