Hi there, I recently put out two posts covering two different ways of exporting dynamics:
- Baking rigid-body physics into FBX files
- Baking soft-body physics into mesh sequences and then converting those to a single Alembic archive
These are more or less streamlined summaries of techniques scattered across this forum and other sites, but maybe some will find it useful to have them in one place.
- Baking rigid-body physics into FBX files
- Baking soft-body physics into mesh sequences and then converting those to a single Alembic archive
These are more or less streamlined summaries of techniques scattered across this forum and other sites, but maybe some will find it useful to have them in one place.