Cheetah 3D for iPad (+ pencil).
It's 12 years since the iPad launched. Today it has competitive performance with laptops. Meanwhile Cheetah 3d has languished.
I think porting C3D to iPad makes sense.
- There's still no really good conventional 3D modeling option (there's a lot of MoI-like stuff, but it's both expensive and kind of hard to use).
- There's no real danger of Blender suddenly sucking the air out of the room
- Apple is about to go all-in on XR and tools that let people quickly put together content for XR will suddenly be popular
- There's far more opportunity to make money on an ongoing basis (upgrades, etc.)
Personally, I'd lean hard into Metal/SceneKit which is getting close to supporting near photo-realistic output in realtime.
And make rendering into a subscription service…
It's 12 years since the iPad launched. Today it has competitive performance with laptops. Meanwhile Cheetah 3d has languished.
I think porting C3D to iPad makes sense.
- There's still no really good conventional 3D modeling option (there's a lot of MoI-like stuff, but it's both expensive and kind of hard to use).
- There's no real danger of Blender suddenly sucking the air out of the room
- Apple is about to go all-in on XR and tools that let people quickly put together content for XR will suddenly be popular
- There's far more opportunity to make money on an ongoing basis (upgrades, etc.)
Personally, I'd lean hard into Metal/SceneKit which is getting close to supporting near photo-realistic output in realtime.
And make rendering into a subscription service…