Lathe a spoon

I'd be eager to see what primitive you started with and the settings for Spherify that you used to create the bowl (scoop) of that spoon. Thanks.
No problem, here's how I started shaping the scoop.

Select the top edge and use the Cover polygon tool and then move
the new geometry out and scale it flat with the Transform Tool.

Then from the top view, scale to match the blueprint.
Then use Cover and move to follow the outer contour of the scoop.

bowlstart.gif
 
Now delete these polygons, select the polygons of the separated
scoop and use the Split command to create a separate object.

Delete polys.jpg
 
Now I apply the Spherify Modifier and scale it to get the shape I need.
You can also use the Radius parameter for adjustment.

Spherify 01.jpg


Spherify 02.jpg
 
Temporarily disable Spherify and use Inner Extrude and scale with
the Transform Tool to get a border of polygons around the scoop.

Scoop Border.jpg
 
To prepare for joining, make the Spherify and Shell Modifiers editable and delete the polygons at the end.
Now use Merge to make them into one object and add the three missing edges so the number of points match.

Now if the point count matches, using the Bridge Tool will make only quad polys.

Point Match.jpg
 
To prepare for joining, make the Spherify and Shell Modifiers editable and delete the polygons at the end.
Now use Merge to make them into one object and add the three missing edges so the number of points match.

Now if the point count matches, using the Bridge Tool will make only quad polys.
Thanks, these details are greatly appreciated!
 
I found a mistake in the previous spoon file, here's an update.

OK round two, I had some stray Keyframes and Takes
stuck in the file and my Field of View was stuck on 5.
 

Attachments

  • Spoon Update03 jas.zip
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Last edited:
..ere's an update.
Thanks! OK, here's a screen snapshot of my first try. I combined my handle with your scoop. For printing, it should be adequate, but I'm going to complete the procedure for a try that's all my own, using your suggestions and those of gsb, Frank, and Charless.
 

Attachments

  • Spooncombo.png
    Spooncombo.png
    273.4 KB · Views: 125
You can edge-loop select - cover - scale along X-axis and downscale the polygon-island to match handle width again. And yes - way too busy to my taste.
 
Franks right of course, to much geometry, and you have multiple
vectors converging on a single point at the end.
Although I believe it can still work.

Try these tricks with the Inner Extrude tool to avoid overlapping geometry.
Zoom in on a tight meshed section of the object when you use Inner Extrude.
Don't drag, just click and then scale with the Transform Tool.
 
Here's a way to make your 3D printer utensils more interesting, design them with a salt/pepper shaker in the handle.
That way you could put salt in the knife and pepper in the spoon, maybe powered habanero in the fork. 💡
 
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