not quite what i was looking for, but thank youThere´s an entry in the Motion5 manual about looping a clip: https://help.apple.com/motion/mac/5.0/en/motion/usermanual/index.html#chapter=8§ion=5&tasks=true
Maybe that will help. I have not Motion5 experience myself.
Thank you for providing eqution descriptionI do turntables (same thing, looping) by figuring the duration of the loop in frames. Then divide 360 by the number of frames to get the degrees per. Keyframe the first fame at zero, but for the last frame subtract the degrees per frame from 360 and key frame that. It might work out to 354 or 356, something like that. Render out the sequence and the last frame should wrap around smoothly to the first frame.
Yes, that would work, just have to accept the duration for the single, removed frame.* Maths?
* Does it not suffice to delete the last .png frame in the relevant folder, assuming that a 360° animation has been recorded? That last frame should be identical to the first frame and any loop should work correctly.
You're welcome, hope it helps.Thank you for providing eqution description
Probably stop at frame 359 (or delete Frame 360), or it will look like a little hiccup with two identical frames in a row.When looping 360 remember the last frame, at frame 360, is the same as
frame 1 so trim it in Cheetah or other graphics program like PS.