Box modeled cars

Joel

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Zoohead has done a lot of helpful tutorials related to car modeling. I referred to them as I worked through the process. I’m not prepared to do a tutorial at this point, but I’ll mention a few ideas:

1) I prefer to box-model a car with subdivision to get smooth compound curves, plus bevels on edges, and sweeps with curved splines. I try to keep the mesh as simple as possible, with all quad polys or minimal triangles or “poles.” Booleans for tricky details. (I might use all triangles for something like a geodesic dome or a Voronois structure.)

2) The C3D measuring system units are non-specific, but the default cube is considered to be one meter on each edge in the context of the Dynamics, so that’s a reasonable rule of thumb. To box model a complex car with tiny details, start with a larger initial “box” because the Optimize tool can weld together close vertices that are meant to be separate and distinct.

3) Per Zoohead, I try to keep an object’s Subdivide Modifier or Symmetry Creator as long as possible to fine-tune it. Subdivision can be turned on and off to tweak it. Likewise, the half-model needs to be temporarily removed from the Symmetry Creator to work on the polygons. Sometimes I collapse the symmetry to work on a detail, then Area Select one half of the model, delete the othet half, and add a new Symmetry Creator.

4) Body gaps are technical. I like to radius the corners, indent the seam, and bevel the edges. For a good-enough concept version of a complex model it might not be worth the trouble.

5) Hiroto’s script, PolygonToSpline.js, is essential for deriving a spline from an object’s selected edges. The spline is used as the path for sweeps, like for molding around a window or chrome trim.


6) Every time I add a significant new part or detail, I save a new file, and keep them in a dedicated folder in chronological order. The file name describes what was changed. Sometimes I use Get Info to change the file’s icon. Also, I use the folder’s Show View Options to set Icon View for about 128 X 128. I make so many mistakes it’s important to be able to go back to a previous file to re-do something.

7) Over time I have assigned a keyboard shortcut to almost every key.

c3d_keys.png


If you like these, some previous models:

Retro-Future Pod

1990s Concept Car

Parade Bicycle
 
Most of the time cars are still patch modeled; not many tutorials around for doing it with box modeling. So if you feel halfway confident, such a tutorial or even some speed-up modeling video would be interesting.
 
Cheetah 3D has everything you need to make cars. The tools are powerful, but it takes practice to get a finished model. I made a couple of cars that still hold up in the age of AI. I'm a little late responding to Hasdrupal (four years); he is correct about patch modeling being more practical for many detailed models but it's worth trying out box modeling to see how subdivision can create subtle compound curves while allowing you to endlessly tweak the proportions. Also, symmetry is easy. (I'm assuming you are new at C3D.)

One important distinction is that I was starting the cars with only a vague idea in my imagination. If I was trying to replicate a pre-existing design, maybe from blueprints, then patch modeling would be the way to go.

https://www.cheetah3d.com/forum/index.php?threads/14132/

https://www.cheetah3d.com/forum/index.php?threads/14131/

These pictures illustrate how I started with a simple box-model to get the basic subdivided shape. My more technical tips at the start of this thread are still relevant.

start.jpg


final.jpg



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Sopra is just one of many bots in this forum now trying to mimic a real person with less to none success.
 
Summary of response to Sopra
It is not useful to a bot, but it does have value for any human modelers—current C3D Forum readers or future ChatGPT prompters after OpenAI scrapes the data—so the effort was worthwhile.

Benefits for C3D Forum regulars:
• The picture of the car inside the ring-cut box looks kind of neat
• The linked pages display some of Joel's best work
• The response to Sopra was in good faith, so karma points were earned

Conclusion
Joel has acquiesced to the inevitable and consigned this post to an agent.

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