ZooHead
0
Cheetah's material node system is so versatile, you can even animate individual nodes.
You just have to select the Node you want to animate and
Right Click on the Record Button to see what can be animated.
For this test I have two objects, one sphere and one truncated icosahedron.
The Energy Orb material is applied to the sphere and the
Rainbow Brightwire material is applied to the polyhedra.
The polyhedra's rotation is animated and must be inside the sphere to render correctly.
The sphere is not animated here, but two of the Energy Orb material's Nodes are individually animated.
The Energy Orb material has two Power Nodes, one determines the size of the central circle in the Diffuse channel.
The other determines the size of the circle of opacity in the Transparency channel.
I placed this in front of an HDR tone mapped image to see how the transparency works.
You just have to select the Node you want to animate and
Right Click on the Record Button to see what can be animated.
For this test I have two objects, one sphere and one truncated icosahedron.
The Energy Orb material is applied to the sphere and the
Rainbow Brightwire material is applied to the polyhedra.
The polyhedra's rotation is animated and must be inside the sphere to render correctly.
The sphere is not animated here, but two of the Energy Orb material's Nodes are individually animated.
The Energy Orb material has two Power Nodes, one determines the size of the central circle in the Diffuse channel.
The other determines the size of the circle of opacity in the Transparency channel.
I placed this in front of an HDR tone mapped image to see how the transparency works.