I don't understand the difference since Martin uses Autodesk's SDKs.
Thanks. I believe that's for the forum, but there is a similar email "Contact" link on the Cheetah3D website. I sent a brief email a couple of days ago, no response.Here you go
Can we narrow down what particular version introduced the issue? That might be helpful to get find out why that broke. Did it start precisely at 2020.1.x or somewhere in-between?
Not a workaround for me. JAS and Cheetah FBX are the same. Makes sense, since Unity uses Cheetah to convert JAS to FBX on import. My only workaround is to use another 3D modeling program.In the meantime, the workaround is to export to FBX.
This was an internal bug report at Unity.Not a workaround for me. JAS and Cheetah FBX are the same. Makes sense, since Unity uses Cheetah to convert JAS to FBX on import. My only workaround is to use another 3D modeling program.
Who did you "file a report" with?
That looks like it fixed the problem, at least in my little test project. I'll do some more testing with actual UV-mapped models, but I'm cautiously optimistic. Having to export, then import into C4D, then export again after every change was getting old. THANKS!Hi John,
I’m sorry for the late reply. I've got your emails. That’s really strange. Since the older version of Unity could import the files properly and now fails to import them it looks like Unity changed something on their FBX importer.
Unity calls Cheetah3D via command line to convert JAS files to FBX files. So if FBX already fails it's no surprise that JAS fails too.
Could you try the following Alpha version:
https://cheetah3d.com/download/Beta/Cheetah3D7.5.2a1.zip
This versions includes a work around for a UV export bug in the FBX SDK. Since you tracked down the problem to the UV layer I'm quite optimistic that this version might solve the problem.
Kind regards
Martin
It's still having trouble with materials/textures, though easy enough to fix once I figured out what was happening. Unity apparently couldn't find or create the material (there's one material and one texture in the scene), and assigned a default material, which appeared to be embedded, even though I have it set to import external materials. I had to assign the texture to the "remapped" material in the import settings, something I've not done before. Once I did that, everything is mapped and renders correctly, and the material is now external and editable, as it normally is.I'm happy to hear that it works. This version just includes that small FBX export work around. So this versions should be fine to use.
Seems a moot point, since the problem appears to be fixed in the latest alpha.You still don´t have uploaded the slightest tiny example file for us to check.