I wish to make an normal map from a 3D model in Cheetah3D. (To use for a decal inside unreal engine). Basically what this person is doing in this video with ZBrush but I would like to do it with Cheetah3d :
If there is a direct way I am still interested, if someone has the same problem and no solution here is what I found out so far.
You can download "substance player" for free.
Export your mesh as a obj from cheetah 3d
drag and drop it in to the 3d viewer of "substance player
then you can display it as a normal map
materials -> default -> mesh info -> normal
and export the normal map like that:
camera -> save render
this map will be usable in Unreal Engine