Somian
0
Hi!
So I've been experimenting with blurred glass (both the "dielectric" and the standard shader).
I attached my test scene.
As you can see, when the "Trans. blur" of the dielectric shader is 0, it looks correct. As soon as I set the value to anything but zero, the plane appears black.
Shouldn't I be able to see the reflection in the AluminumBox even though it's behind the blurred glass plane?
So I've been experimenting with blurred glass (both the "dielectric" and the standard shader).
I attached my test scene.
As you can see, when the "Trans. blur" of the dielectric shader is 0, it looks correct. As soon as I set the value to anything but zero, the plane appears black.
Shouldn't I be able to see the reflection in the AluminumBox even though it's behind the blurred glass plane?