Somian
0
Hi!
I just rendered this planet with 2.2 million asteroids. This took around 4 minutes and it only used 1-2 GB of RAM, even with instancing. As you can see in the file, my problem is that in order to get that many asteroids, I needed to copy the particle spline more than 20 times and edit the random seed manually for each.
Could we just up the limit, please so we can have like 100 million particles? There are macs with over a TB of RAM now!
another problem I'm having is that the day/night edge of the planet is too sharp and I don't have mountain shadows.
How can I use the bump map for procedural displacement? I know there's the displacement modifier but I can only feed a texture into it, but I want to feed the material's (procedural) bump map instead.
Many thanks!
I just rendered this planet with 2.2 million asteroids. This took around 4 minutes and it only used 1-2 GB of RAM, even with instancing. As you can see in the file, my problem is that in order to get that many asteroids, I needed to copy the particle spline more than 20 times and edit the random seed manually for each.
Could we just up the limit, please so we can have like 100 million particles? There are macs with over a TB of RAM now!
another problem I'm having is that the day/night edge of the planet is too sharp and I don't have mountain shadows.
How can I use the bump map for procedural displacement? I know there's the displacement modifier but I can only feed a texture into it, but I want to feed the material's (procedural) bump map instead.
Many thanks!
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