I believe the 16 and 32 bit output is useful for single image renders only.
For animation don't bother with the G buffer at all just make the Camera Background Opacity 0% and save as ProRes4444.
For a png image you don't need 32 bit for alpha transparency so again don't bother with the G buffer.
Just make the camera background 0% and save as png.
When you check the save G buffer 32 bit, Cheetah generates exr and hdr files separate from the png tif and jpeg files.
A 32 bit exr image can not be viewed on any computer without being HDR tone mapped down to 8 bits.
Cheetah generates a preview image for this using the Exposure Gamma method
but like a Raw image from a camera you can change it later by tone mapping.