Bonjour LUKO!
No worries about the French. We have plenty of non-native English speakers here, and I can understand what you write perfectly. The creator of the app, Martin, is from Germany.
Glowing objects are ones that emit energy (light). You can turn any geometry into a light, or glowing object by changing the color of the emissive property in the material (see screen shot of the material settings). Black is no emission and White is full emission (a color can also be used). You can also use a texture to drive Emission. You won't see the emission until you render the image. It won't show in the 3d viewport.
IBL stands for Image Based Lighting. It just means using an image that captures multiple steps of exposure in an image. Usually these are HDR or EXR images. Don't be fooled by fake HDR (High Dynamic Range) though. Some people use this term for images that have just been manipulated in an image editor to seem like they have high dynamic range. Those are not much better than a standard jpg for lighting. Which has very low exposure levels in the bitmap file. You can buy HDR or EXR images from a lot of places. C3d includes two that come with the app. Just load the Scene > HDRI light to add it to your scene. There are some properties you can adjust in this tag.
You can also find a bunch of free ones here at HDRI Haven.
https://hdrihaven.com/ They provide a range of low resolution to high resolution HDR images as well as ones with a different number of exposure levels. Anything over 2k or 4k might be overkill for most renders. But you can decide what works the best for you.
Feel free to ask any specific questions if you get stuck.
Au Revoir,
Simon
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