Turbulent Waters

Modified the default "Ocean" material.
(modified material attached)
turbulent_waters.jpg
 

Attachments

  • Turbulent_Water.c3dmat.zip
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Nice! Can it be animated?
I was wondering the same.

The "foam" on top of water is part of the material, so the position can probably be animated.
The waves (which aren't very well done) are from height map I made in Photoshop and used on the relief map object.
It the height map were used in a displacement map, instead, then the displacement map position could be animated (I think).
 
First experiment: Add this to the beginning of your material structure.

TurbulentOcean_anim.jpg


This should take the relative position of the object's material and "lift" it up the Y axis over time. It won't modify your model, but it might create a viable resemblance for the wave's detail motion. The speed of that change could be modified by inserting a Multiply node between the State and Float2Vec Nodes.
 
First experiment: Add this to the beginning of your material structure.

View attachment 37172

This should take the relative position of the object's material and "lift" it up the Y axis over time. It won't modify your model, but it might create a viable resemblance for the wave's detail motion. The speed of that change could be modified by inserting a Multiply node between the State and Float2Vec Nodes.
I'll give a try. Thanks.
 
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