Hide the cam representation in OpenGL preview
Something very simple.
Having the possibility to hide the camera representation in the edition window.
Use case : sometime you want to edit (from a perspective view) points of a spline, precisely where one camera is and that is not convenient.
p*
Something very simple.
Having the possibility to hide the camera representation in the edition window.
Use case : sometime you want to edit (from a perspective view) points of a spline, precisely where one camera is and that is not convenient.
p*