Hide the cam representation in OpenGL preview

Hide the cam representation in OpenGL preview

Something very simple.

Having the possibility to hide the camera representation in the edition window.

Use case : sometime you want to edit (from a perspective view) points of a spline, precisely where one camera is and that is not convenient.

p*
 
yes! im not the only one, who needs this...
imagine you´ve got multicamp scenes and you have to look at 4 cams all the time, while editing!!! hiding cams is an absolutely must...
 
Exactly --

But also, only show the Active camera in the OpenGL view...when you have 10-20 cameras in a scene, it can get really messy!
 
Just info

Hiding/Displaying all kinds of 3d view content/items is possible since the release of v7:

Cheers
Frank
 

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