how to get a model with six- side like this picture?

WechatIMG20.jpeg
 
* Sorry, I can not work out how this topology was achieved :mad::sick::unsure:

* A simplish solution is:
* Sphere
* Triangulate
* Twist
* You need to experiment with sections and the degrees of the twisty angle.
Ball 6Gons.png


PS:
* You can generate a Goldberg polyhedron in C3D, but it is a fairly tedious procedure. Generally (?), these are based on triangulated icosahedra.
 
:oops: Oops, I did discover an icosahedral sphere in my library. Not surprisingly, it has pentagons at the vertices as you can not subdivide a sphere into hexagons only (see Euler, if curious).
*
IcosaSphere.png
 

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A nice way to make a sphere is to subdivide an icosohedron and spherify it.

I don’t know how the topology in the first image was accomplished though, it’s neat.
 
* The CC modifier produces quads
* The SL modifier generates tris
* This depends on the base mesh. On a cuboid object there is no difference, but tetrahedra / octahedra / icosahedra are subdivided differently.
 
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