ZooHead
0
I'm trying to translate an objects vertical oscillation to another object that is at a 20 degree angle.
I want the angled object to move on it's object coords, not the global orientation.
So far the Constraint Tags I've tried don't do the trick.
The front shock needs to move up and down at an angle,
while the indicator ball moves straight up and down on a Spline Track.
You can see how the rear suspension follows the ball that rides the spline.
Any ideas are welcome.
I can fake it but it would be much better to figure this out.
Thanks.
I want the angled object to move on it's object coords, not the global orientation.
So far the Constraint Tags I've tried don't do the trick.
The front shock needs to move up and down at an angle,
while the indicator ball moves straight up and down on a Spline Track.
You can see how the rear suspension follows the ball that rides the spline.
Any ideas are welcome.
I can fake it but it would be much better to figure this out.
Thanks.