Time Line Bug

I found this little bug that caused the time line indicator when rewound to zero to not be visible.
It can be fixed by changing the take length, but it is something to look into.


Not a bug, but human error.

timelinebug02.jpg
 

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I think all you have to do is drag the left side of your timeline scroller a little to the left.
 
* I remember an identical problem occurring a limited number of times recently. I think this happened exclusively when checking fragments of a longer take. It seems to result from:
1 using just a subset of the currently active take (squashing the grey slider at the bottom)
2 maybe, switching the fps rate for testing
3 possibly, there is a connection between the length of the active take and the fps rate.
* Presumably, there is some algebraic misfit where the rulers are misaligned by a pixel or two on the redraw of the GUI.
* Reentering 0 / zero in the frame counter (or delete plus tab) seems to force a redraw for the time line. There may be other fixes. In any case, C3D still renders the invisible frame. Of course, it is irritating if you wanted to tweak some keys at frame 0. Oops, looks like you can edit keyframe #0 (via parameters), even when it is not visible.
 
I think all you have to do is drag the left side of your timeline scroller a little to the left.
* I remember an identical problem occurring a limited number of times recently. I think this happened exclusively when checking fragments of a longer take. It seems to result from:
1 using just a subset of the currently active take (squashing the grey slider at the bottom)
2 maybe, switching the fps rate for testing
3 possibly, there is a connection between the length of the active take and the fps rate.
* Presumably, there is some algebraic misfit where the rulers are misaligned by a pixel or two on the redraw of the GUI.
* Reentering 0 / zero in the frame counter (or delete plus tab) seems to force a redraw for the time line. There may be other fixes. In any case, C3D still renders the invisible frame. Of course, it is irritating if you wanted to tweak some keys at frame 0. Oops, looks like you can edit keyframe #0 (via parameters), even when it is not visible.
Thanks Lydia you called it. :oops:
Thanks Helmut, I was checking short segments of a longer take.
I will remember this until the next time I forget it. ;)
 
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