tom79
New member
Hi Folks
i create my own character with the character tutorial from David Ellis and it works pretty well. Only when it comes to the uv mapping i have big problems because my character is mutch more complex like the tutorial character. I think i still have some basic points i dont know. so some basic questions - i hope someone can help a newbie here
1) Do you create character always from one box and pull every element like head, arms, body, feed from this single element? Or is it better to create the elements seperate and put them together later? do you merge the elements then together? becaus when i want to animate the character it must be one mesh or?
2) is there a point when you move from working with subdivision to manipulate the polygons directly? the subdivision is pretty cool but how do you get some details like fingernails? It seems to strong to form out these small details.
3) how is the work with textures instead of uv mapping? Is there a sign when to use this or that?
Thanks alot for you time!!!
Tom
i create my own character with the character tutorial from David Ellis and it works pretty well. Only when it comes to the uv mapping i have big problems because my character is mutch more complex like the tutorial character. I think i still have some basic points i dont know. so some basic questions - i hope someone can help a newbie here
1) Do you create character always from one box and pull every element like head, arms, body, feed from this single element? Or is it better to create the elements seperate and put them together later? do you merge the elements then together? becaus when i want to animate the character it must be one mesh or?
2) is there a point when you move from working with subdivision to manipulate the polygons directly? the subdivision is pretty cool but how do you get some details like fingernails? It seems to strong to form out these small details.
3) how is the work with textures instead of uv mapping? Is there a sign when to use this or that?
Thanks alot for you time!!!
Tom