MonkeyT
0
Back in November I built an image to experiment with the Falcon Renderer and Glass Textures. I like it, but even then I wanted to use the physics engine to scatter additional elements around randomly, to clutter it up a little, but I had never used it for anything beyond simple experiments. After a few months practice, I finally got back to that file.
The original image had a necklace I placed by hand - I didn't know how to alternate colors, so it is actually three different Particle splines based upon the same spline, one for each color, spaced out to accommodate all the beads and offset to keep them from stacking on each other.
The new image has a single Particle Spline necklace with a custom material that alternated between the three colors. It is also dropped onto fixed-position glasses, along with an array of doubloons and another array of confetti. Basically, I placed the glasses and let else fall randomly into the stage.
I think I can improve on the lighting, but I like the way the objects fell.
Before:
After:
The original image had a necklace I placed by hand - I didn't know how to alternate colors, so it is actually three different Particle splines based upon the same spline, one for each color, spaced out to accommodate all the beads and offset to keep them from stacking on each other.
The new image has a single Particle Spline necklace with a custom material that alternated between the three colors. It is also dropped onto fixed-position glasses, along with an array of doubloons and another array of confetti. Basically, I placed the glasses and let else fall randomly into the stage.
I think I can improve on the lighting, but I like the way the objects fell.
Before:
After: