Capsules II

Capsules I: https://www.cheetah3d.com/forum/index.php?threads/13055/

dotty.jpg


kumquat.jpg


crystal.jpg


bluish.jpg
 
Artists use the rectangle as their standard 2D format; I use the capsule as a standard 3D format. It’s a neutral shape that lets me try out techniques. Most 3D projects are long-term, so it’s fun to start a capsule with a vague idea and finish it later the same day.

germ.jpg


antibody.jpg


wf_stars.jpg


swirl.jpg
 
wow very cool work here Joel!

@ModellingGuy Falcon is an alternative render engine for Cheetah. I use it almost exclusively.
You can choose it in the main toolbar or under Render/Renderer menu.
--shift studio
 
* Hi Joel and thank you, very interesting concepts.
* If possible, can you briefly comment on the methods / tools you have used in this model:

*
Screenshot 2020-06-08 at 17.25.21.png


* There are pentagonal cells stuck in the hexagonal topology to provide a smooth graduation from the hemispherical top / bottom to the cylindrical middle part. I know that honey bees do this in 2D when switching from workers´ cells to drones´ cells (which are a bit larger), but their knowledge on geometry may be more advanced than mine.
* I am aware that a laborious exercise in point sliding and a Java script gets me there, but you may have devised a superior solution.
* Thanks for any comment.
 
Hi Joel,
Loving your capsules. (y)(y)(y) Are you the same Joel from the days of Pixels 3D? :)

I have recently had to return to doing some 3D work. Strata have let me down big time in failing to release a working version of their Design 3D app and so I’m now learning to use C3D. I love a lot of things about it. The quality of the renders I can produce are terrific but I’ve been wrestling a lot more with texturing and creating materials, particularly with UV mapping and figuring out how to use the nodes creatively, particularly the Math nodes.

You’ve definitely got the hang of things. Are you able to pass on any tips on some of the more tricky things you needed to solve in order to create these delightful capsules? Thanks again for posting these.
 
*Helmut and Monkey T:

Good questions. I think four years is a reasonable response time. Maybe someone else can use the tips about Stam-Loop and PolygonToSpline.

Hiroto's download for Polygon ToSpline: https://www.cheetah3d.com/forum/index.php?threads/10603/

Helmut:
No adjustments were necessary to effect the natural geometry of the roughly spherical surfaces of the polyhedron. They are composed of mostly hexagons with some pentagons to allow for the curvature.

6+5.jpg


Monkey T:
TPTSSR.jpg

As best as I can recall based on a four-year-old JAS file:
Capsule with many close “sections” to create a fine rectangular mesh
Twist Modifier
Make editable
Edge mode — Loop Select one curving vertical edge from top to bottom
PolygonToSpline script — Selected edge — connect
Use the new vertical spline as a Sweep path to make a single twisting Sweep — Scale the sweep to taper at the ends
[ I may have split the sweep into two halves to do the scale/taper ]
Add a Ring Modifier to the Sweep
Capsule = Directional Material, Sweep ≈ white
 
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