Somian
0
Hi,
I have a bunch of Character Assets with Animations (in an FBX) that are all packed into a single take/timeline.
I would like to export separate FBX files for every section of the animation timeline.
I can export the first animation (knowing the length) by changing the length of the take, but how do I export the second one? Since these are Character Animations, I have a lot of joints with a lot of keyframes. Is there a way to export only the selected portion of the timeline as FBX? (when I select a shorter range and export it, it still exports the entire range).
EDIT: To explain better what I mean: in Unity, you can import an animation timeline and then split it up into multiple animations. (like in the attached screenshot). In this case, I already know the exact start and end frame of each animation.
But what I want in cheetah 3D is to export each animation based on the start and end frame into a separate file.
I have a bunch of Character Assets with Animations (in an FBX) that are all packed into a single take/timeline.
I would like to export separate FBX files for every section of the animation timeline.
I can export the first animation (knowing the length) by changing the length of the take, but how do I export the second one? Since these are Character Animations, I have a lot of joints with a lot of keyframes. Is there a way to export only the selected portion of the timeline as FBX? (when I select a shorter range and export it, it still exports the entire range).
EDIT: To explain better what I mean: in Unity, you can import an animation timeline and then split it up into multiple animations. (like in the attached screenshot). In this case, I already know the exact start and end frame of each animation.
But what I want in cheetah 3D is to export each animation based on the start and end frame into a separate file.
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