Fran
0
I think it would be awesome to use real-world units in camera properties such as field of view, shutter time, aperture size.
An easy, but super helpful first step could be to document what the values entered for these properties actually are based on/what units are being used. I couldn't find any information on that for the values mentioned above.
I'm using Cheetah3D once again to add CG elements to a live action music video. Thanks to HDRI light sources and backgroundless rendering this works quite beautifully, but when it comes to matching perspective and other aspects of the optical setup to the live action footage to give the CG elements an appropriate sense of realism, I currently have to resort to trial and error. For that it would be veeeery helpful to know what units all these values are in, or better, allow users to enter these values in common units (such as shutter speed in fractions of a second or fractions of the frame length, field of view in degrees or better yet focal length of an emulated lens).
An easy, but super helpful first step could be to document what the values entered for these properties actually are based on/what units are being used. I couldn't find any information on that for the values mentioned above.
I'm using Cheetah3D once again to add CG elements to a live action music video. Thanks to HDRI light sources and backgroundless rendering this works quite beautifully, but when it comes to matching perspective and other aspects of the optical setup to the live action footage to give the CG elements an appropriate sense of realism, I currently have to resort to trial and error. For that it would be veeeery helpful to know what units all these values are in, or better, allow users to enter these values in common units (such as shutter speed in fractions of a second or fractions of the frame length, field of view in degrees or better yet focal length of an emulated lens).