Rollercoaster JAM

I've been able to reconstruct critical areas like shoulders and elbows to
bend better and work with no editing of vertex weights after heat binding.

But not the hips. I need a lot of editing there and every time I do it, I end up changing the mesh again. :rolleyes:

elbow_shoulder.gif
 
In this take I animated an oscillating rotation to the
Wind Effector to get more motion from the banner.

Are you saying that you Recorded different Rotation Property Values at different frames?
And . . .
If you did: if you ever get a chance and wouldn't mind terribly, could you post a short example?
For some reason I'm getting the idea but I haven't been able to completely grasp it.
It's probably a M.S. day. Maybe tomorrow will be a better day.
Thanks

Peace
Jeanny
 
Hi Jeanny, I hope you're staying safe.

I used three Wind Effectors but I only animated the one for the big banner.
I used the Cylinder shape setting for all of them.

The wind always travels along the x axis negative to positive.
Here you can see the Effector rotating as the animation plays.

 
o-oo-OOO-Oh ! That is Clever Good !
Thanks so much for the demonstration.
I believe I get it now.
I will go try.
I hope you're staying safe.
I wish the same to you.

Peace and Safety
Jeanny
 
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