Export in m3g format (java mobile 3d object)

Export in m3g format (java mobile 3d object)

Not sure how many people outside me need this right now, but I think this is going to get more and more used since most phones that come out today from the likes of Nokia and SonyEricsson support this format.

Basically any J2ME application can instantiate and display such a 3d scene with like 10 lines of code.

Full spec:
http://www.forum.nokia.com/document...-697C-4987-ABE9-7FFE82605633/file-format.html


I am not much of a 3D artist, but I love this little 3D editor. I registered today, mostly to show my support for your nice work.:D
 
Hi,
looks like an interesting and very well documented file format. Do you have same sample .m3g scenes? Or do you know a app which can display .m3g files.

Bye,
Martin
 
You could downlad the jad/jar file here:
http://developer.sonyericsson.com/getDocument.do?docId=73850

Which is linked from this page.
http://developer.sonyericsson.com/s...java3d_tutorial_part1_compliments_redikod.jsp

It's a simple viewer that loads a world and lets you wander inside it s using the phone's joystick.

There are also samples in Sun's J2ME Toolkit, but you have to downlaod the linux or windows version, run the executable just to accept the license...

In case you're not familiar with J2ME:
- A J2ME jar file is simply a zip file respecting a certain structure. So just uncompress the jar, replace the m3g file inside and recompress it again (same root, don't include the newly created folder if you extracted with Apple's default unzipper).

- On many phones (sony, siemens, nokia series 60) you can just send the jar file through bluetooth.

- On other phones (namely cheaper nokia series 40 phones) you have to keep the .jad file in sync by editing the MIDlet-size line to the size of the modified jar file. Afterwards you can use either Nokia PC suite (windows) or Phone Director on (mac http://www.macmedia.sk/pd.htm) to send both the jad and jar to the phone.
 
Maybe there is, but I doubt it. The goal of the .m3g format is to display 3d scenes on mobile devices and 95% of these run Java 2 Mobile Edition (J2ME). (some run either symbian or windows CE, but still accept j2me apps).
 
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