Greetings, I'm a new member, new to Cheetah3D and newby to animation in general . . . first post (gulp). Wanted to start by making a simple geometry like a clock face with tapered mesh objects for hourly tick marks. Made the object OK, but now working with a ring modifier each tic mark is standing soldier style (like stonehinge) instead of orientation pointing to center and rotation controls don't seem to lay them flat. Intending to put this on a circle spline. Also, I'm wanting to control material texture differently for each tic mark. Looking at array, particle, ring modifiers but they seem to treat all as a single unified group. First, how can I rotate the objects 90 degrees so all point small end to center, and then how to control each tic mark separately as an individual object? Thanks, grateful for the Cheetah forum community