It is a little hinkey.I've been trying to use dynamics for jiggly parts on characters, but it's a little hard to control and unpredictable.
Yeah, I think I requested that at some point. A selection set would be awesome with a few other tweaks would make it an easy to use solution for jiggly bits on characters.It is a little hinkey.
For instance if I want a big jiggly belly, how do I preserve the bellybutton?
Can I use soft selection for the anchor points to get the jiggly effect to taper off closer to the anchor points?
That script was ahead of it's time.There´s an outstanding script by Todd from 2009 with kind of weird naming, because Cheetah3d didn´t has a Physics Engine at that time: https://www.cheetah3d.com/forum/index.php?threads/4334/
But what it does just with a few lines of code was simply stunning. My compressed little exercise .mov still could be downloaded and watched though.
Unfortunately the 2 scripts won´t work anymore due some experimental code. Not sure if it could be revitalised.
Cheers
Frank
I know what you mean, the Stiffness parameter is there and Pressure seems straight forward, but for Lift so far I have no idea.Yeah, I think I requested that at some point. A selection set would be awesome with a few other tweaks would make it an easy to use solution for jiggly bits on characters.
Also, weighting parameters for the stiffness or looseness of the jiggle. I think dynamics has that now, but I'm not clear on what all the options actually do.
Bob